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Object-Oriented Programming (OOP)
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Course Duration
5 Days
Course Details
This 5-day course provides an in-depth exploration of object-oriented programming (OOP) principles and their practical application. You’ll learn the core concepts of OOP: encapsulation, inheritance, and polymorphism, and how to apply them to design and implement robust and maintainable software. We’ll cover design patterns, best practices for OOP, and how to write clean, modular, and reusable code. This course is language-agnostic in its core principles, but examples and exercises can be tailored to a specific language (Java, C++, or Python are common choices).
This course goes beyond the basics of syntax and focuses on the why behind OOP. You’ll learn how to think in terms of objects and classes, how to model real-world problems using OOP principles, and how to write code that is easy to understand, modify, and extend. We’ll also touch upon advanced topics like design patterns and SOLID principles. By the end of this course, you’ll be able to design and implement complex software systems using OOP effectively.
By the end of this course, learners will be able to:
- Understand the core principles of object-oriented programming.
- Design and implement classes and objects.
- Apply encapsulation, inheritance, and polymorphism.
- Use design patterns to solve common problems.
- Write clean, modular, and reusable code.
- Software developers and programmers.
- Individuals who want to improve their software design skills.
- Anyone interested in learning about object-oriented programming.
Course Outline
5 days Course
- Introduction to Object-Oriented Programming:
- What is OOP? The benefits of OOP.
- Classes and objects: Attributes and methods.
- Encapsulation: Data hiding and access control.
- Hands-on exercises: Designing and implementing simple classes.
- Inheritance:
- Inheritance: Creating new classes based on existing ones.
- Types of inheritance: Single, multiple, hierarchical.
- Overriding methods and polymorphism.
- Hands-on exercises: Implementing inheritance relationships.
- Polymorphism and Abstraction:
- Polymorphism: Using objects of different classes through a common interface.
- Abstract classes and interfaces.
- Hands-on exercises: Implementing polymorphism and abstract classes.
- Polymorphism and Abstraction:
- Design Patterns:
- Introduction to design patterns.
- Creational patterns: Singleton, Factory.
- Structural patterns: Adapter, Decorator.
- Behavioral patterns: Observer, Strategy.
- Hands-on exercises: Implementing design patterns.
- Design Patterns:
- SOLID Principles and Best Practices:
- SOLID principles: Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion.
- Code refactoring and best practices.
- Testing and debugging OOP code.
- Hands-on exercises: Applying SOLID principles and refactoring code.
- SOLID Principles and Best Practices: